(Compass社Paper Wars誌#80)
Setting Sun, Rising Sun
war game centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. SETTING SUN, RISING SUN owes its original inspiration to WAR AT SEA, designed by Jon Edwards and Don Greenwood and published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SETTING SUN, RISING SUN borrows a number of concepts from this earlier game as a starting point, such as area movement, individual capital ships, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the Russo-Japanese War situation. The game includes about 280 counters, a 22"x28" map sheet of the combat areas including charts and tables, and a set of rules to play the game. Design by Stephen Newberg.